Thanks for the tip, Fabrice. I'll give it a try.

2011/4/27 Fabrice3D <[email protected]>

> thats a "line" vs "triangle" issue.
> if you want to fix this, you need to have a trident as mesh, it will fix
> your issue.
> But keep in kind that the very reason it was not made this way in the first
> place, its simply because it adds geometry that you would generally
> want to save for the stuffs that matters...
> Quick way to build it as mesh use LatheExtrusion to build it.
>
> Fabrice
>
> On Apr 27, 2011, at 11:53 AM, Nikolay wrote:
>
> > Hi everyone, any help would be appreciated.
> >
> > I'm trying to make proper rendering of the Trident.
> > I have some complex 3d surfaces and they're intersecting the trident
> > axes:
> > somewhere parts of axes are inside the surface, somewhere they just
> > hided behind the surface due to camera angle.
> > Despite the case there are parts of each axis that must be hided and
> > parts that must be visible.
> >
> > When using Trident with Renderer.BASIC -- visibility of axes parts is
> > incorrect.
> > When using Trident with Renderer.CORRECT_Z_ORDER -- all parts of axes
> > are just pushed forward.
> > When using Trident with Renderer.INTERSECTING_OBJECTS -- range error
> > is thrown.
> >
> > In my case Renderer.CORRECT_Z_ORDER is needed.
> > Can anyone suggest me some less buggy Trident or which primitives to
> > use to make my own custom trident?
>
>


-- 
С уважением,
Котляров Николай

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