well guys here's the short version: obj suxx by not having mesh id's !
So far I think having an incremented name is still best option for the broader 
use of the parser.

> Even if I add Tr to the mtl it doesn't make a difference to the file texture.

"a detail, mtl now defines the transparency if you use d or tr tags
There is a possible issue with methods that might need resolving, but I do wait 
before spend time on it,
as loaders/parsers are under major update atm."

you found the issue :) it does for color only. and it will for regular images 
as well very soon.

Fabrice


On May 2, 2011, at 3:02 PM, John Brookes wrote:

> No worries just only way I could see round the issue.
> 
> Even
> mesh.name = "obj"+meshid+"g"+groups[g].name;
> 
> would help a little, at least you could trace out then know what your after.
> Obj# is no help at all.
> 
> As for the "Tr" no idea how to set that through Maya. Only seem to have Tf
> Even if I add Tr to the mtl it doesn't make a difference to the file texture.
> 

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