well guys here's the short version: obj suxx by not having mesh id's ! So far I think having an incremented name is still best option for the broader use of the parser.
> Even if I add Tr to the mtl it doesn't make a difference to the file texture. "a detail, mtl now defines the transparency if you use d or tr tags There is a possible issue with methods that might need resolving, but I do wait before spend time on it, as loaders/parsers are under major update atm." you found the issue :) it does for color only. and it will for regular images as well very soon. Fabrice On May 2, 2011, at 3:02 PM, John Brookes wrote: > No worries just only way I could see round the issue. > > Even > mesh.name = "obj"+meshid+"g"+groups[g].name; > > would help a little, at least you could trace out then know what your after. > Obj# is no help at all. > > As for the "Tr" no idea how to set that through Maya. Only seem to have Tf > Even if I add Tr to the mtl it doesn't make a difference to the file texture. >
