Having the 3D on top left us with two problems. One, we wanted the
edges of the model to blend into the cheek and forehead. Feathering
the matte of the video allowed us to do this easily. Two, this go in
front of the faces like arms, butts, etc. This allowed us to deal with
this in after effects solely. Always nice to have get rid of any extra
work when on a deadline.

The video didnt need to have too many keyframes since we put the
videos on a timeline. This allowed us to keep in sync if anything were
to hang up. The downside to this is you have to fully load the video
before you can play it back. Also because we used mattes in the video
instead of putting the model on top, we had to use FLVs instead of
F4Vs and there was a size to quality concern. Some of the videos were
pretty big. The one with Vanilla Ice in Las Vegas was about 15mb i
think. That one was by far the longest.

The vectors of the bitmaps for every scene are kept until they you
leave the room view. All the bitmap data is disposed of then. We have
the cropping data for each frame so that allowed us to only take the
bitmapData we needed and save memory. I think with all 4 faces
uploaded for the longest city (nyc) it was roughly a 300 mb gain (541
frames of bitmaps).

Thank you for everyones comments.

On May 3, 9:09 am, Fabrice3D <[email protected]> wrote:
> why is this thread called away3d video compositing
> Probably because Away is used to project the image that you upload on a 3d 
> head mesh and a series of renderings synced with video are burned into a 
> video :)
>
> @extralush.
> btw why not have 3d simply on top? for rotoscoping issues with other elements 
> that needed be placed on top?
> Also curious how long do you keep the videos and howmany space they take. 
> Footage are from good quality and I guess you need to have lots of keyframes
> if not all of them...
>
> Fabrice
>
> On May 3, 2011, at 2:28 PM, Páll Zoltán wrote:
>
>
>
>
>
>
>
> > niiiiiiiiice-nice job extralush, that's very cool! :)
> > the 3d face is composited on the frontend? it seems like its done on 
> > backend, but that begs the question "why is this thread called awat3d video 
> > compositing"
> > i'd really appreciate a short walk-through
>
> > thanks,
> > Z
>
> > On Tue, May 3, 2011 at 2:00 PM, Fabrice3D <[email protected]> wrote:
> > 45%... 46%...
> > the compositing is kinda slow. I want to see the result so I let it run in 
> > background :)
> > but the baby is already like 15 minutes busy doing "things"
>
> > I think you should add something, like "come take a free coffee at the 
> > hotel bar" video if you do not want to loose your visitors
> > I also think you could offer to register the email, and add a "send me 
> > email when ready"
>
> > the head displayed as example in first edit screen is bit high on Y axis, 
> > and do not allow rotations, this would help to map a bit better.
>
> > oh now 70% almost... :)
>
> > Fabrice
>
> > On May 3, 2011, at 12:31 AM, extralush wrote:
>
> > > Hey guys. We launched a site today that has 3D face upload action
> > > using Away3D. 12 different videos and roughly 44 different scenes
> > > tracked and composited to video. We exported or files from 3DSMax
> > > using openCollada. Ran into plenty of weird things to get this working
> > > in an automated way and will eventually make a blog post or seven
> > > about it. Check out the link and let me know what you think. Upload
> > > your face to all 4 characters to see them all.
>
> > >http://www.tripyourface.com/
>
> > > If you have any questions or comments on the 3d / compositing portion
> > > please feel free to IM (willbreel) or Skype (willbreel) me.

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