---------- Forwarded message ----------
From: Sintesis <[email protected]>
Date: 5 май, 13:12
Subject: no shadow
To: Away3D.dev


In my project ground to be in one class(class Track), scene and car to
be in other class(class Racing). I need that ground casts shadows from
car. All models pars from .obj

in class Track:
[CODE]
...public function Track(fixLight:DirectionalLight = null) {

                        initMaterials(fixLight);
                        initMesh();

                }

public function get mesh() : ObjectContainer3D
                {
                        return objCont;
                }

private function initMesh() : void
                {

ResourceManager.instance.addEventListener(ResourceEvent.RESOURCE_RETRIEVED,
onResourceComp);
                        objCont = new ObjectContainer3D();

seg01 =
ObjectContainer3D(ResourceManager.instance.getResource("Tracks/
Hillside/seg01.obj"));
                        contMesh.addChild(seg01);

}

private function onResourceComp(event : ResourceEvent) : void
                {
             if (event.uri == "Tracks/Hillside/seg01.obj") {

                   var road01:Mesh;
                        road01 = Mesh(seg01.getChildAt(0));
            road01.geometry.scale(5);
                        road01.castsShadows = true;
            road01.material = segMat01;

                        }

}

private function initMaterials(xlight:DirectionalLight = null) : void
                {
                        var sM01:BitmapData = new
Seg01Tex().bitmapData;
                        segMat01 = new BitmapMaterial (sM01);
                        segMat01.lights = [xlight];
                        segMat01.shadowMethod = new
SoftShadowMapMethod(xlight);
                }}

[/CODE]

in class Racing:
[CODE]
...track = new Hillside(mylight);
view.scene.addChild(track.objCont);...
[/CODE]
All worck but no shadow, be cause I send in class Racing a
ObjectContainer3D. How make shadow in this situation?
How send in class Racing - Mesh?

Reply via email to