Hi,

I am unable to prevent mouse cursor from changing to pointer after set to
use hand cursor. Bug?

*Plane build:*
plane = new Plane({lots of params});
plane.name = "dynamicObjReference";
plane.ownCanvas = true;
plane.bothsides = true;
plane.useHandCursor = true;
plane.alpha = 0;
scene.addChild(plane1);

At a later time I try to dissable the mouse cursor changes by:

plane.removeEventListener(MouseEvent3D.MOUSE_OVER,functionForEach);
plane.removeEventListener(MouseEvent3D.MOUSE_OUT,functionForEach);
plane.removeEventListener(MouseEvent3D.MOUSE_DOWN,functionForEach);
plane.useHandCursor = false;
plane.mouseEnabled = false;


Now I compile and test and mouse cursor is still changing to hand when
hovering the plane after disable code is run.

Anyone got solution?

Thanks

Darcey

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