Every toggle,I call update camera without creating a new camera3D.
after I add one line before change param of camera3D the problem is gone.
"""
view3D.camera = new Camera3D();
"""
ps:version above 3.5.3 has back culling problem in my project.

On Mon, May 9, 2011 at 2:56 PM, Von <[email protected]> wrote:

> Hi,
> This is my usage:
> """
> view3D = new View3D({width:550,height:400,x:550 / 2,y:400 / 2});
>         view3D.session = new SpriteSession();
>         view3D.scene.addChild(myModel);
>
>         GlobalConsts.stage.addChild(view3D);
>         view3D.x = 300;
>         view3D.y = 300;
>
> toggleBtn.addEventListener(MouseEvent.CLICK,function():void
> {
>   view3D.clear();
>   view3D.render();
> });
> """
>
> Everytime I click toggleBtn,the view become a bigger one or a smaller
> one.It toggle within two size.
>
> How to resolve the code without update to a new version of away3d?
>

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