I have put online an example of what I am trying to do here
http://dl.dropbox.com/u/143962/eWomen/index.html if you let it run
long enough after it has created all planes you'll see that the memory
slowly goes up. this wouldn't be a problem if this didn't have to run
all day long but it's going into an exhibition and it needs to run 8
hours a day. currently in a couple of hours it eats up half a gig of
ram.

I need some help badly. need to get on with other projects and finish
this one :(

thanks

Luigi



On May 10, 10:15 am, Luigi Tommaseo <[email protected]> wrote:
> HI all,
>
> First of all thanks to the whole community for the brilliant effort in 
> writing away3d. I have something to throw your way to see if a solution can 
> be found.
>
> I have run into a problem and I have no idea how to fix it. I am using away3d 
> and as3mod to create some sort of paper been thrown about. I am using just 
> simple planes to create my paper I extend those and use Tweenmax to animate 
> the bending and the movement of these planes.
>
> Everything works as expected but the memory slowly keeps piling up. I have a 
> total of 83 planes with material and back material applied to it. I am 
> already reusing the planes so nothing is continuously created. looking at it 
> in fb profiler it seem that what is taking up all the memory are vector.<*> 
> and Vector.<Number> I have no idea which part of the code is continuously 
> creating these.
>
> I tried deleting the scene every once in a while and recreating but that's 
> actually even worse as a lot of stuff doesn't clear from memory so the the 
> memory goes up even faster. ideally I would like to have running all the time 
> without having to delete it. is there some known issues for these Vectors? 
> I'have been searching everywhere and found other people mentioning these as a 
> memory leak but still haven't found a solution.
>
> anybody know about this problem and how to fix it?
>
> thanks
>
> Luigi

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