How do I implement a spring camera in the pathanimator code. I want the camera to be closely behind the car and follow it while moving along the path. Many thanks
On 12 Mai, 15:01, ekreinhard <[email protected]> wrote: > How do I implement "removeOnCycle" as code when having this: > > pathanimator = new PathAnimator(path,Car,{fps: > 30,alignToPath:true});.... > > ..... > > protected override function onEnterFrame(event:Event):void > { > time +=0.003; > pathanimator.update(time); > > camera.lookAt(Car.position); > > //Car.rotationY +=2; > wheelRF.rotationY -=30; > wheelRB.rotationY -=30; > wheelLF.rotationY +=30; > wheelLB.rotationY +=30; > super.onEnterFrame(event); > > } > > thanks > > On 12 Mai, 14:52, Fabrice3D <[email protected]> wrote: > > > > > removeOnCycle should do it no? > > as about stopping the animation... as you have full control of the pointer > > value, when you update or not, It's pretty much in your hands. > > But may be I'm missing a point here. If yes, can you explain more about the > > expected behaviour please? > > > Moving an object on the path would require just an interpolation between 0 > > and 1. Tweens engine are good at this. Update with value 1 would place your > > sphere at the end of the Path. > > > Fabrice > > > On May 12, 2011, at 2:36 PM, ekreinhard wrote: > > > > Hi, > > > I have gone through the tutorial onPathAnimator. > > > How can I stop the animation from going through more than one cycle. I > > > want the sphere to stop at the end of the path. > > > > Thanks > > > ekreinhard- Zitierten Text ausblenden - > > > - Zitierten Text anzeigen -- Zitierten Text ausblenden - > > - Zitierten Text anzeigen -
