How do I implement a spring camera in the pathanimator code. I want
the camera to be closely behind the car and follow it while moving
along the path.
Many thanks

On 12 Mai, 15:01, ekreinhard <[email protected]> wrote:
> How do I implement "removeOnCycle" as code when having this:
>
> pathanimator = new PathAnimator(path,Car,{fps:
> 30,alignToPath:true});....
>
> .....
>
> protected override function onEnterFrame(event:Event):void
>                 {
>                         time +=0.003;
>                         pathanimator.update(time);
>
>                         camera.lookAt(Car.position);
>
>                         //Car.rotationY +=2;
>                         wheelRF.rotationY -=30;
>                         wheelRB.rotationY -=30;
>                         wheelLF.rotationY +=30;
>                         wheelLB.rotationY +=30;
>                         super.onEnterFrame(event);
>
>                 }
>
> thanks
>
> On 12 Mai, 14:52, Fabrice3D <[email protected]> wrote:
>
>
>
> > removeOnCycle should do it no?
> > as about stopping the animation... as you have full control of the pointer 
> > value, when you update or not, It's pretty much in your hands.
> > But may be I'm missing a point here. If yes, can you explain more about the 
> > expected behaviour please?
>
> > Moving an object on the path would require just an interpolation between 0 
> > and 1. Tweens engine are good at this. Update with value 1 would place your 
> > sphere at the end of the Path.
>
> > Fabrice
>
> > On May 12, 2011, at 2:36 PM, ekreinhard wrote:
>
> > > Hi,
> > > I have gone through the tutorial onPathAnimator.
> > > How can I stop the animation from going through more than one cycle. I
> > > want the sphere to stop at the end of the path.
>
> > > Thanks
> > > ekreinhard- Zitierten Text ausblenden -
>
> > - Zitierten Text anzeigen -- Zitierten Text ausblenden -
>
> - Zitierten Text anzeigen -

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