Hi, I've got a model which I'm trying to draw on:
http://www.albinal.com/van/

I'm doing this by getting the UV coordinates through MouseEvent3D;

UVX = event.uv.u * TexVan_mc.width;
UVY = (1 - event.uv.v) * TexVan_mc.height;
TexVan_mc.VanCanvas_mc.graphics.moveTo( UVX, UVY);

All seems to be going well except that when you try and paint over
certain seams (where the mesh has been cut to lay out the UV map) it
goes a little funny. Try scribbling over where the cab joins the back
box or the wheels. You should get something similar to this:
http://www.albinal.com/van/van.jpg - with a few wild lines!?!

On some seams though it's fine. Am I missing something?

Many thanks.

Ian

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