Hi, I've got a model which I'm trying to draw on: http://www.albinal.com/van/
I'm doing this by getting the UV coordinates through MouseEvent3D; UVX = event.uv.u * TexVan_mc.width; UVY = (1 - event.uv.v) * TexVan_mc.height; TexVan_mc.VanCanvas_mc.graphics.moveTo( UVX, UVY); All seems to be going well except that when you try and paint over certain seams (where the mesh has been cut to lay out the UV map) it goes a little funny. Try scribbling over where the cab joins the back box or the wheels. You should get something similar to this: http://www.albinal.com/van/van.jpg - with a few wild lines!?! On some seams though it's fine. Am I missing something? Many thanks. Ian
