thanks much, Richard. So is there an app similar to TortoiseSVN for Git? I see on GitHub the download button, but it seems like a big waste of bandwidth to just continually keep downloading the whole Away3D library. I like how can I check for updates from TortoiseSVN and just have it download the changes.
On May 15, 2:53 pm, richardolsson <[email protected]> wrote: > @Choons: > SVN is usually (and will continue to be) lagging behind a bit because > most of us are making our changes via Git. It is extremely obvious > right now because our changes have very big impact, but as we near a > final release the difference between SVN and Git will be smaller (even > if SVN will likely still be lagging behind.) > > The error you are describing is definitely due to the fact that the > MTL can't be loaded from the URL it's assumed to be in, because the > OBJ format defines mtl file URLs as relative to the OBJ file, whereas > Flash loads files relative to the SWF file. This means that you have > to supply a base path for the MTL file, which with the old OBJParser > is done by passing a value for the resourcesURL to the constructor. In > the most recent version there is no need for this, because all URLs > are resolved by the AssetLoader as relative to the base file (OBJ file > in this regard) or to the dependencyBaseUrl if one is defined in the > AssetLoaderContext. > > So, to fix this, either get the latest version from Git and it will > work out of the box with the code you already have, or instantiate > your OBJParser passing a resourcesURL to it's constructor and pass > that OBJ parser instance to the load call: > > var parser : OBJParser; > > parser = new OBJParser('path/to/'); > AssetLibrary.load(new URLRequest('path/to/file.obj'), parser); > > On a separate subject, don't think of the Loader3D class as the > opposite of the AssetLibrary. On the contrary, the Loader3D uses the > AssetLibrary internally by default, meaning that if you use Loader3D > you are most probably also using the AssetLibrary (perhaps without > knowing.) See the PDF I posted a while back which explains the way > that the new loading framework is designed. > > Cheers > /R > > On May 15, 8:21 pm, Choons <[email protected]> wrote: > > > > > > > > > I have been using the SVN with TortoiseSVN, but it sounds like I > > should dump it for Git? Also, I want to take advantage of the Asset > > Library instead of using Loader3D. My code > > > AssetLibrary.enableParser(OBJParser); > > > AssetLibrary.addEventListener(AssetEvent.ASSET_COMPLETE, > > onLoadComplete); > > AssetLibrary.load(new URLRequest("../some.obj); > > > isn't throwing a code error, the output is: ObjParser MTL LOAD ERROR: > > unable to load .mtl file > > > if I comment out the mtlib line in the obj file I can get the mesh to > > load so I know the URLRequest set up is working fine > > On May 15, 3:23 am, richardolsson <[email protected]> wrote: > > > > Hi, > > > > First of all, are you using Git and if so have you pulled since > > > yesterday? The OBJParser was previously using it's own internal loader > > > to load MTL files, which crippled the dependency URL resolution > > > system, and this was fixed the day before yesterday. If you are using > > > an older version you need to specify the "resourcesURL" constructor > > > parameter to the OBJParser (and pass the OBJParser instance to the > > > load() method instead of relying on the automatic file format > > > detection.) > > > > In case you are using the updated system (you'll know because there is > > > no resourcesURL parameter in the OBJParser constructor anymore) > > > something is definitely wrong. Are you not getting any errors? Is the > > > MTL and the OBJ placed in the same folder? > > > > Since the day before yesterday, this is all that's necessary to load > > > an OBJ file, including it's textures, and add it to stage: > > > > var loader : Loader3D = new Loader3D(); > > > loader.load(new URLRequest('path/to/model.obj')); > > > myScene.addChild(loader); > > > > Cheers > > > /R > > > > On May 15, 9:27 am, Choons <[email protected]> wrote: > > > > > Hi- I'm trying to get an OBJ and MTL working in Broomstick using the > > > > new Asset Library approach but cannot get the mtl to load. I've tried > > > > a couple of different obj models and their associated mtl files but no > > > > go. Would some kind soul please enlighten me with a snippet of code on > > > > loading up an obj/mtl model?
