it's not really how "big" a game is, but how much it demands from the
GPU/CPU and RAM at any given moment. The best way is to make something
that runs well on a low to mid-level machine to ensure the widest
audience. There are just too many variables to give a definite answer.
I suppose you use the stats utility that reports real-time frame rate
and RAM usage? Just start small and build on it, try to optimize, and
see where it goes

On May 16, 8:44 pm, andrew barry <[email protected]> wrote:
> What are the limits for making a 3D application with away3D? sorry
> another noob question
>
> how big a game can i make?
>
> 1)how many models on the screen can I have. I was told have models
> with low poly count of <1000 but is this for all models on screen or
> just 1?
> 2)is there a way to tell if my game is taking too much memory ? or do
> i tell by the game speed.

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