Not yet, the examples Vic is referencing too (I guess) are md2 and md5 related which are vertex animations. I expect to see bones animation (baked per keyframe) in the nearby future (David, Richard?:)).
Cheers, Ringo. On May 15, 6:16 pm, abowman <[email protected]> wrote: > I did download the examples. I'm not seeing anything where you can > reference a bone and rotate it. > > On May 15, 11:51 am, Vic <[email protected]> wrote: > > > > > > > > > Did you download examples? > > Several have it. > > > On May 14, 8:18 am, abowman <[email protected]> wrote: > > > > Is there currently a way to rotate a bone in Broomstick? > > > > If so, is there some example code you can direct me to? Thanks
