Not yet, the examples Vic is referencing too (I guess) are md2 and md5
related which are vertex animations.
I expect to see bones animation (baked per keyframe) in the nearby
future (David, Richard?:)).

Cheers,
Ringo.

On May 15, 6:16 pm, abowman <[email protected]> wrote:
> I did download the examples.  I'm not seeing anything where you can
> reference a bone and rotate it.
>
> On May 15, 11:51 am, Vic <[email protected]> wrote:
>
>
>
>
>
>
>
> > Did you download examples?
> > Several have it.
>
> > On May 14, 8:18 am, abowman <[email protected]> wrote:
>
> > > Is there currently a way to rotate a bone in Broomstick?
>
> > > If so, is there some example code you can direct me to?  Thanks

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