I would like to know if the quad and octree partitioning is operational.Just
looked through "partition" package and saw many interesting things. Also if
it works ,how much is it effective for a big scene optimization .I mean I
have a very big environment with many models (city for example ).I wish to
divide it to subspaces so that a specific space is rendered which falls into
PVS category .
Thanks .

-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

Reply via email to