I would like to know if the quad and octree partitioning is operational.Just looked through "partition" package and saw many interesting things. Also if it works ,how much is it effective for a big scene optimization .I mean I have a very big environment with many models (city for example ).I wish to divide it to subspaces so that a specific space is rendered which falls into PVS category . Thanks .
-- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
