Hey :D I've been having a confusing time with cylinders in my fp9/non molehill away3d code.
Essentially I have a bunch of cylinders poking up out of a plane, where the height of the plane is representative of a rainfall depth, and each cylinder represents a town. Then I want to vary each of the cylinders (new rainfall depths) for each day that I cycle through via next/prev day buttons. I have it mostly working but it occasionally has a cylinder go below the plane, so I have some logic errors in it. The confusing bit to me is the cylinder height and y value of the cyl. Correct me if I am wrong but I think if you set a cylinder height of 400 it makes it 400 high, but it sets it as 200? So if I set the height as 400 and traced the height it would show as 200. If I plonk the cylinder at y=0 then half (200) will show below the zero axis and half(200) above. So then I need to set y value of the cylinder to equal to the cylinder height (well half the original value, so 200), so it sits on top of the plane? Confused. Is my logic correct at least, or am I misinterpreting something? Regards, Max
