Yes and you can make more cubemaps from your object positions. Good for a more 
realistic reflection.

This feature will be more exposed in 2.0.

Fabrice

On May 18, 2011, at 8:24, Michael Iv <[email protected]> wrote:

> Do you know that you can make Cube Maps inside Prefab ?
> 
> On Wed, May 18, 2011 at 7:49 AM, mobstar07 <[email protected]> wrote:
> After digging a little deeper in cubemapping I came to the conclusion
> that my images weren't right. I made them myself, but I'm a n00b. So I
> downloaded one from the net and it worked like a charm. Can't find the
> environment I want, but I'm getting somewhere.
> 
> 
> On 17 mei, 21:10, themightyatom <[email protected]> wrote:
> > Any chance of a link?
> > Should be no problem, as long as you put the sides of your CubeMap in
> > the right order.
> > That's the only thing I can think of, without seeing the issue.
> >
> > On May 17, 8:23 pm, mobstar07 <[email protected]> wrote:
> >
> >
> >
> > > Hi,
> >
> > > I'm struggling with getting decent reflections on a sphere. I tried
> > > creating a simple sphere with a metal/chrome look. The CubeMap I used
> > > as environment (EnvMapMethod), gave a weird, unnatural looking result.
> > > Is there something like spherical mapping possible?
> > > Anyone who can point me in the right direction?
> >
> > > Thnx
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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