Yes and you can make more cubemaps from your object positions. Good for a more realistic reflection.
This feature will be more exposed in 2.0. Fabrice On May 18, 2011, at 8:24, Michael Iv <[email protected]> wrote: > Do you know that you can make Cube Maps inside Prefab ? > > On Wed, May 18, 2011 at 7:49 AM, mobstar07 <[email protected]> wrote: > After digging a little deeper in cubemapping I came to the conclusion > that my images weren't right. I made them myself, but I'm a n00b. So I > downloaded one from the net and it worked like a charm. Can't find the > environment I want, but I'm getting somewhere. > > > On 17 mei, 21:10, themightyatom <[email protected]> wrote: > > Any chance of a link? > > Should be no problem, as long as you put the sides of your CubeMap in > > the right order. > > That's the only thing I can think of, without seeing the issue. > > > > On May 17, 8:23 pm, mobstar07 <[email protected]> wrote: > > > > > > > > > Hi, > > > > > I'm struggling with getting decent reflections on a sphere. I tried > > > creating a simple sphere with a metal/chrome look. The CubeMap I used > > > as environment (EnvMapMethod), gave a weird, unnatural looking result. > > > Is there something like spherical mapping possible? > > > Anyone who can point me in the right direction? > > > > > Thnx > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] >
