Hi! I found a solution but not sure if it is optimal. Let me know if there is a better one: I inverted the normals and then scaled my asset negatively along X, the texture appear correctly now (no longer mirrored).
On May 23, 8:35 pm, Leo <[email protected]> wrote: > Hello, using an MD2 mesh exported from blender results in UV texture > being horizontally flipped in Away3d. > How can I solve that?
