Hi!
I found a solution but not sure if it is optimal.
Let me know if there is a better one:
I inverted the normals and then scaled my asset negatively along X,
the texture appear correctly now (no longer mirrored).


On May 23, 8:35 pm, Leo <[email protected]> wrote:
> Hello, using an MD2 mesh exported from blender results in UV texture
> being horizontally flipped in Away3d.
> How can I solve that?

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