yeh thanks Peter, but I've flipped/rotated that texture every which
way but it's just not working. It's just weird that it works fine in
MilkShape but not in Away3D

On May 26, 12:46 am, themightyatom <[email protected]> wrote:
> I'm getting texture flip on the x-axis using MD5.
> On symetrical models it's easy to  work around, but if it's non-
> symetrical it could be a bigger problem.
> The .obj importer had the same problem at a time, until Fabrice nailed
> it.
>
> On May 26, 7:24 am, Choons <[email protected]> wrote:
>
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>
>
> > Hi - I've been exporting some animated 3ds max meshes into md2 format
> > to use in Broomstick. I can get the models into Broomstick with their
> > animations playing, but the UV texture mapping is all messed up. I
> > assumed it was a problem with the MaxScript exporter I'm using until I
> > loaded the models into Milkshape and they mapped the texture
> > perfectly. Is anyone having this problem as well?

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