I would like to find also, how Broomstick is managing filters.
Filters are very important for VFX. Thats why we need them.

On May 26, 9:01 am, Michael Iv <[email protected]> wrote:
> I used it and had no GPU drop.
>
> On Thu, May 26, 2011 at 7:36 AM, iiley Chen <[email protected]> wrote:
> > Hi,
>
> > We are so happy that the filter is supported in Broomstick, but it is
> > too too slow, without the filter, our 3d game has more than 60FPS, but
> > when added a motion blur filter, it drop to only 7FPS. I also look
> > into the source code, i see the filter are using new molehill to
> > implement, it should be gpu accelerated, am i right?
>
> > This function is so important to us, someone can give some tip will be
> > very appreciated.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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