I'll look asap at your previous case of memory cleaning. 

try set your source at 0,0,0 before clone it

Fabrice



On May 27, 2011, at 4:00 PM, John Brookes wrote:

> And another thing :o sorry ;)
> 
> Just trying the populateWithContainer() example
> Which works fine and cleans up after itself.
> 
> Now say I want to use an OBJ instead of sphere.
> 
> Using same code but with
> var _rows : Number = 2;
> ...
> for (x = 0;x < _rows;++x) {
>     sphere = Mesh(AssetLibrary.getAsset('obj0', 'treeNS')) as Mesh 
> ...
> 
> I get pic1, position is wrong.
> 
> Using
> sphere = Mesh(AssetLibrary.getAsset('obj0', 'treeNS')).clone() as Mesh
> I get pic2, position right but now, again have things in memory.
> 
> Just trying to get my head round things :)
> 
> <pic1.png><pic2.png>

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