I'll look asap at your previous case of memory cleaning.
try set your source at 0,0,0 before clone it
Fabrice
On May 27, 2011, at 4:00 PM, John Brookes wrote:
> And another thing :o sorry ;)
>
> Just trying the populateWithContainer() example
> Which works fine and cleans up after itself.
>
> Now say I want to use an OBJ instead of sphere.
>
> Using same code but with
> var _rows : Number = 2;
> ...
> for (x = 0;x < _rows;++x) {
> sphere = Mesh(AssetLibrary.getAsset('obj0', 'treeNS')) as Mesh
> ...
>
> I get pic1, position is wrong.
>
> Using
> sphere = Mesh(AssetLibrary.getAsset('obj0', 'treeNS')).clone() as Mesh
> I get pic2, position right but now, again have things in memory.
>
> Just trying to get my head round things :)
>
> <pic1.png><pic2.png>