Ok it's not really working as I expect can i trouble you briefly on an
IRC channel?
On 28 May 2011, at 22:41, Michael Iv wrote:
Hi Jlm .First do you mean Away3D 3.6x? or Broomstick. In away3d
3.6x and earlier you don't need to update camera's target on each
frame.Just call:
_springCam.view
Inside ENTER_FRAME callback.
Michael
On Sat, May 28, 2011 at 11:15 PM, [email protected] <[email protected]
> wrote:
Hi quick question... I was trying to use the spring cam... and it
seems every frame I have to tell it what it's target is? Am I doing
this right?
so I have a render every frame and something like...
Away.springCam.target.x = 0.25*( stage.mouseX -
stage.stageWidth / 2 );
Away.springCam.target.z = -0.45*( stage.mouseY -
stage.stageHeight / 2 );
_view.camera.target = Away.springCam ;
If I set the camera target I anticipate that it should be checking
with the normal rendering? looking at the example we found, it fails
to implicitly mention that we need to set every frame?
As an opensource user I feel it is important to give feedback on any
issues, it is too easy to just find a solution and not bother to
feedback, so hopefully my comments are not taken negatively, We
really appreciate all the work that developers donate to away.
Cheers
;j
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]