Michael, Yep, I was referring to 3.6. Is there any particular reason as to why this happens or is it "just one of those things"?
Good to hear its not in Broomstick. Thanks for the reply. Matt On May 28, 3:09 pm, Michael Iv <[email protected]> wrote: > I suppose you mean Away3D 3.6 ? Yes in that version if you export 3Ds you > have to turn them 90 X axis .Well Yes it is annoying but you can rotate the > model 90 degrees already in 3ds max so that after the export you don't need > to do it manually . > Btw, in Broomstick 3Ds doesn't have this issue. > Michael > > On Sat, May 28, 2011 at 9:04 PM, Matt Przybylski > <[email protected]>wrote: > > > Hey guys, > > I've had a couple of different 3D guys export models for me and it > > seems like I always have to add rotationX = 90 to each model that gets > > imported for them to "stand up straight". Is this an issue with how > > the models are being exported to me (they are .3ds) or is this just > > the normal behavior you have to apply to imported models in Away3D? > > Is there some other way to rectify this so that I don't have to do > > that each time I load an imported model? > > > Thanks, > > Matt > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
