BUMP. I have the exact same problem. And that guy went the extra mile
to explain the issue. Where's the reply?

On Apr 29, 9:30 am, Jahiro <[email protected]> wrote:
> Hi Away3D Team,
>
> There is a known issue/feature of Adobe Molehill in which PNGs have a
> dark halo around them due to premultipliedalphavalues in the PNG
> file.
>
> See here for the thread on the Adobe 
> Forums:http://forums.adobe.com/thread/842530?tstart=0
>
> I've been experiencing the same issue with Away3D 4 and it's making my
> scene look really wonky. If you create aSprite3Dwhich uses a
> BitmapFileMaterial with transparency turned on, you will notice
> there's a dark halo created around theSprite3D.
>
> This post explains why it 
> happens:http://www.newtek.com/forums/showthread.php?t=104621
>
> The post on Adobe Forums has a solution, which is this:
>
> Change:
> _fragmentSource = "tex ft0, v0, fs0 <2d,clamp,linear>\n" +
>                               "mul ft0, ft0, fc0\n" + // not usefull
> for this topic
>                               "add ft0, ft0, fc1\n" + // not usefull
> for this topic
>                               "mov oc, ft0\n";
>
> to :
> _fragmentSource = "tex ft0, v0, fs0 <2d,clamp,linear>\n" +
>                               "div ft0.xyz, ft0.xyz, ft0.w\n" + //
> TADAAAAA : divide by thealphachannel
>                               "mul ft0, ft0, fc0\n" +  // not usefull
> for this topic
>                               "add ft0, ft0, fc1\n" +  // not usefull
> for this topic
>                               "mov oc, ft0\n";
>
> Is this something that can be integrated into Broomstick so we don't
> get the dark halos aroundSprite3D's?
>
> Thanks!

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