There still seems to be a basic memory leak in 3.6.

I'm dynamically creating new geometry, then later removing it, but the
memory only keeps on getting higher...I've removed all references the
planes and materials but no matter what I try the memory never
decreases.

Does anyone know how I can prevent this from happening? I need to fix
this today/tonight... I've run out of options..Do other 3D engines
also suffer from the same bug?


Does broomstick have this problem? Can I create a EXE from a SWF 11?

Many thanks on anyone that can help me out!

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