He He ,the basic module is ready but there is a hell of bugs.The problem is
that In Unity objects are passed by value (not just primitive types but
also  vectors matrices etc) .So I have to adjust this to ActionScript (pass
by reference)paradigm  .Besides this if you wish I can change the name to
whatever you want ,even to "RingoSteer"  ;)

On Mon, Jun 6, 2011 at 9:27 AM, ringodotnl <[email protected]> wrote:

> I have the same projectname, but I am sure you will finish it faster.
>
> try _transform.transform = _transform.transform  to update :)
>
> On Jun 3, 9:11 am, Michael Iv <[email protected]> wrote:
> > John are you sure on this? You mean I should clone the matrix ,update the
> > forward component and reassign to the transform?
> >
> > On Fri, Jun 3, 2011 at 4:03 PM, John Brookes <[email protected]>
> wrote:
> > > Broomstick
> > > Its row.
> > > But last time I played with copyRowFrom/To I don't think you could just
> do
> > > copyRowFrom on a AWAY transform.
> > > It didn't update. Had to use clone or something to update the matrix.
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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