He He ,the basic module is ready but there is a hell of bugs.The problem is that In Unity objects are passed by value (not just primitive types but also vectors matrices etc) .So I have to adjust this to ActionScript (pass by reference)paradigm .Besides this if you wish I can change the name to whatever you want ,even to "RingoSteer" ;)
On Mon, Jun 6, 2011 at 9:27 AM, ringodotnl <[email protected]> wrote: > I have the same projectname, but I am sure you will finish it faster. > > try _transform.transform = _transform.transform to update :) > > On Jun 3, 9:11 am, Michael Iv <[email protected]> wrote: > > John are you sure on this? You mean I should clone the matrix ,update the > > forward component and reassign to the transform? > > > > On Fri, Jun 3, 2011 at 4:03 PM, John Brookes <[email protected]> > wrote: > > > Broomstick > > > Its row. > > > But last time I played with copyRowFrom/To I don't think you could just > do > > > copyRowFrom on a AWAY transform. > > > It didn't update. Had to use clone or something to update the matrix. > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
