Hmm prob with my code. I had ray.orig=posV //posV is a new Vector3D(0,500,0); y is -- in render loop var dirV:Vector3D= posV.clone() dird.y -= 30 trace(ray.orig, dird) intersectVector = ray.getIntersect(ray.orig, dirV, v0, v1, v2);
ray.orig causes issue with Broomstick version, but not 3.6 Works in both if I just do intersectVector = ray.getIntersect(posV, dirV, v0, v1, v2); I blame Micheal ;)) http://groups.google.com/group/away3d-dev/browse_thread/thread/5a008f433fda949b/c4f23d6f042578a7?lnk=gst&q=Ray+to+Triangle+intersection#c4f23d6f042578a7
