Hmm prob with my code.

I had
ray.orig=posV //posV is a new Vector3D(0,500,0); y is -- in render loop
var dirV:Vector3D= posV.clone()
dird.y -= 30
trace(ray.orig, dird)
intersectVector = ray.getIntersect(ray.orig, dirV, v0, v1, v2);

ray.orig causes issue with Broomstick version, but not 3.6

Works in both if I just do
intersectVector = ray.getIntersect(posV, dirV, v0, v1, v2);


I blame Micheal ;))
http://groups.google.com/group/away3d-dev/browse_thread/thread/5a008f433fda949b/c4f23d6f042578a7?lnk=gst&q=Ray+to+Triangle+intersection#c4f23d6f042578a7

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