Delaunay-yay-yay-yay ; ) yep Michael right on time for my terrain
experiments. And Vive la France!, Fabrice. Thanks for the new toys

On Jun 9, 5:40 am, Fabrice3D <[email protected]> wrote:
> Hi all,
>
> I've just added 2 new classes to Broomstick
> and 1 example class.
>
> - DelaunayMesh:
> Located in "extrusions" package this class allows you to generate meshes from 
> (random) vectors. At least 3 are required.
> This is very usefull in many cases, such as terrain building from pointclouds 
> data, closing shapes, architectural generation, editing tools (such as Prefab 
> ;)  ) etc etc
>
> - Trident
> Our good old dev friend is back, but this time, located into "debug" package 
> instead of primitives
> It works exactly as the previous versions, except you are now also able to 
> change it's position and it looks a bit more sexy :)
>
> - Demo class
> I've added a simple example of a random cloud of vector3d's to mesh using the 
> Delaunay class, in the code
> you'll find as well the Trident in action for those new to Away and even 
> added a small snippet for the new MeshDebugger in case you've missed my post 
> on this one.
>
> Cheers,
> Fabrice

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