Hello! In my project I have a static collada model (only rotates) and I want to change the model everytime I push a key. What is the best way to do this?
Now I load (with Loader3D) my model and add it as child to a ObjectContainer3D, then I add as child this ObjectContainer3D to the scene. When I want to change my model I call a function that remove the ObjectContainer3D child from the secene, and then I load another model, add it as child to another ObjectContainer3D and finally I add it as child to the scene... but, I think there is a better way. Anyone can help me? Thank you!
