Hello!

In my project I have a static collada model (only rotates) and I want to
change the model everytime I push a key. What is the best way to do this?

Now I load (with Loader3D) my model and add it as child to a
ObjectContainer3D, then I add as child this ObjectContainer3D to the scene.
When I want to change my model I call a function that remove the
ObjectContainer3D child from the secene, and then I load another model, add
it as child to another ObjectContainer3D and finally I add it as child to
the scene... but, I think there is a better way.

Anyone can help me? Thank you!

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