they look good. I'm curious how you get that round shape in the discworld example. The flag example appears to have a memory leak- my ram usage jumps up every frame
On Jun 14, 7:42 am, rhys thomas <[email protected]> wrote: > Hi, > here are two simple little elevation examples, one is just a mock up of a > Discworld and another a sort of controllable flag, hope some people enjoy. I > know there simple as hell and would like to start using pixel blender in > order to create the perlin noise that generates the maps any help on this > would be great? > > Examples: > > http://polygonprophecy.com/molehill/discworldV0/ > > http://polygonprophecy.com/molehill/heightMap/
