they look good. I'm curious how you get that round shape in the
discworld example. The flag example appears to have a memory leak- my
ram usage jumps up every frame

On Jun 14, 7:42 am, rhys thomas <[email protected]> wrote:
> Hi,
> here are two simple little elevation examples, one is just a mock up of a
> Discworld and another a sort of controllable flag, hope some people enjoy. I
> know there simple as hell and would like to start using pixel blender in
> order to create the perlin noise that generates the maps any help on this
> would be great?
>
> Examples:
>
> http://polygonprophecy.com/molehill/discworldV0/
>
> http://polygonprophecy.com/molehill/heightMap/

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