Found the bug!
Added a mesh.bounds.nullify() when the player first loads and now it
runs correctly :)

On May 26, 2:18 am, Choons <[email protected]> wrote:
> @Richard you guys rock
>
> On May 25, 5:10 pm, richardolsson <[email protected]> wrote:
>
>
>
>
>
>
>
> > @Choons:
> > It should be, yeah!
>
> > /R
>
> > On May 25, 10:25 pm, Choons <[email protected]> wrote:
>
> > > does that mean that Broomstick is working with the latest incubator
> > > release?
>
> > > On May 25, 2:57 pm, themightyatom <[email protected]> wrote:
>
> > > > Now updated with new source, compiled with latest github version of
> > > > Away3d.
>
> > > > I am experiencing some weirdness with the player disappearing and
> > > > reappearing at random.
> > > > If anyone can tell me why I'd be very grateful.
>
> > > > Cheers
>
> > > > On May 18, 11:54 am, themightyatom <[email protected]> wrote:
>
> > > > > OK, that certainly rained on my parade :)
>
> > > > > I'll put out an updated version as soon as there's a change in the
> > > > > incubator player and/or there's
> > > > > an Away3D version to work with the current beta.
>
> > > > > Thanks for the heads up.
>
> > > > > Oh what joy to develope with alpha software...
>
> > > > > On May 17, 10:41 pm, Michael Iv <[email protected]> wrote:
>
> > > > > > *"Thats if you can find the old version"  *
> > > > > > Just crossed my mind...
>
> > > > > > On Tue, May 17, 2011 at 11:29 PM, John Brookes 
> > > > > > <[email protected]>wrote:
>
> > > > > > > Thats if you can find the old version
> > > > > > > :)
>
> > > > > > --
> > > > > > Michael Ivanov ,Programmer
> > > > > > Neurotech Solutions Ltd.
> > > > > > Flex|Air 
> > > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > > > > > Tel:054-4962254
> > > > > > [email protected]
> > > > > > [email protected]

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