Found the bug! Added a mesh.bounds.nullify() when the player first loads and now it runs correctly :)
On May 26, 2:18 am, Choons <[email protected]> wrote: > @Richard you guys rock > > On May 25, 5:10 pm, richardolsson <[email protected]> wrote: > > > > > > > > > @Choons: > > It should be, yeah! > > > /R > > > On May 25, 10:25 pm, Choons <[email protected]> wrote: > > > > does that mean that Broomstick is working with the latest incubator > > > release? > > > > On May 25, 2:57 pm, themightyatom <[email protected]> wrote: > > > > > Now updated with new source, compiled with latest github version of > > > > Away3d. > > > > > I am experiencing some weirdness with the player disappearing and > > > > reappearing at random. > > > > If anyone can tell me why I'd be very grateful. > > > > > Cheers > > > > > On May 18, 11:54 am, themightyatom <[email protected]> wrote: > > > > > > OK, that certainly rained on my parade :) > > > > > > I'll put out an updated version as soon as there's a change in the > > > > > incubator player and/or there's > > > > > an Away3D version to work with the current beta. > > > > > > Thanks for the heads up. > > > > > > Oh what joy to develope with alpha software... > > > > > > On May 17, 10:41 pm, Michael Iv <[email protected]> wrote: > > > > > > > *"Thats if you can find the old version" * > > > > > > Just crossed my mind... > > > > > > > On Tue, May 17, 2011 at 11:29 PM, John Brookes > > > > > > <[email protected]>wrote: > > > > > > > > Thats if you can find the old version > > > > > > > :) > > > > > > > -- > > > > > > Michael Ivanov ,Programmer > > > > > > Neurotech Solutions Ltd. > > > > > > Flex|Air > > > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > > > > > Tel:054-4962254 > > > > > > [email protected] > > > > > > [email protected]
