The solution was to define the bitmap like this: var jpgSource:BitmapData = new BitmapData (spr.width, spr.height, true, 0x00000000);
- [away3d] Capture screen as JPEG Jose
- [away3d] Re: Capture screen as JPEG binarydb
- [away3d] Re: Capture screen as JPEG Jose
- [away3d] Re: Capture screen as JPEG Jose
- [away3d] Aw: Re: Capture screen as JPEG Guido
- [away3d] Aw: Re: Capture screen as JPEG Guido
- Re: [away3d] Aw: Re: Capture screen as ... vedran
- Aw: Re: [away3d] Aw: Re: Capture sc... Guido
- Re: Re: [away3d] Aw: Re: Capture sc... vedran
- Re: Re: [away3d] Aw: Re: Capture sc... Li
- Re: Re: [away3d] Aw: Re: Capture sc... vedran
- Re: Re: [away3d] Aw: Re: Capture sc... Li
