Well ,just finished  implementing  my new particle pool buffer for FLINT
Away4 branch. I managed to get 100% performance boost.Now you can render
some 2000 particles on a descent GPU getting 20-25 FPS per second (Each
particle is 1 segment plane,still haven't tested on Sprite3D).So while this
is not pure 50000 massive particles system like that of mrFunkyPants it runs
in Away3D ;)) .Demos + source code soon in my blog.Those who are interested
to test can get the molehill branch from here:
https://github.com/sasmaster/Flint


On Wed, Jun 15, 2011 at 11:09 PM, Sintesis <[email protected]> wrote:

> McFunkypants, beautiful programming, much waited this excellent news!
> thank you




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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