Well ,just finished implementing my new particle pool buffer for FLINT Away4 branch. I managed to get 100% performance boost.Now you can render some 2000 particles on a descent GPU getting 20-25 FPS per second (Each particle is 1 segment plane,still haven't tested on Sprite3D).So while this is not pure 50000 massive particles system like that of mrFunkyPants it runs in Away3D ;)) .Demos + source code soon in my blog.Those who are interested to test can get the molehill branch from here: https://github.com/sasmaster/Flint
On Wed, Jun 15, 2011 at 11:09 PM, Sintesis <[email protected]> wrote: > McFunkypants, beautiful programming, much waited this excellent news! > thank you -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
