Great, thanks a ton Ross. I'll take a look at the code now. Matt
On Jun 22, 1:40 pm, Ross Smith <[email protected]> wrote: > I gotcha. You may find my AssetFactory more useful than I thought. It > wasn't meant to be library code so it has some hard-coded stuff pertaining > to OBJ parsing in it, but that's a simple fix. Check it out. > > http://www.evolutioneer.com/away3d/AssetFactory_OBJ.zip > > HTH, > Ross > > On Wed, Jun 22, 2011 at 2:25 PM, Matt Przybylski > <[email protected]>wrote: > > > > > > > > > > > Ross, > > That would be very helpful if you could send it along. I switched my > > OC3Ds to Meshes actually because I saw the Mesh class had a clone > > method but was still unable to get it to work properly. I'd really be > > interested in looking at your code if at all possible. > > > What I'm doing is loading 3 3ds files, parsing the models and sticking > > them into a mesh container, then trying to clone that mesh container > > into four other meshes. I also need to retain mouse events if > > possible but if not I suppose I can re-assign those to the children > > meshes after the cloning takes place. > > > Matt > > > On Jun 22, 10:47 am, Ross Smith <[email protected]> wrote: > > > Matt, what does your clone operation need to accomplish? I noticed this > > > function missing as well from ObjectContainer3D. > > > > I got around it (and some other issues) by writing asset management > > classes > > > to walk a target "asset bundle", clone each of its mesh children, and > > > perform an update method on each mesh's textures for lighting, etc. The > > > code could be adapted to walk an ObjectContainer3D instead of my custom > > > asset bundle object. > > > > I will send the code to this list if you want to check it out. The code > > > as-is only clones meshes. It does not recursively clone child non-mesh > > > ObjectContainer3Ds. I don't know what your app needs in this sense. > > > > Best, > > > Ross > > > > On Wed, Jun 22, 2011 at 11:35 AM, Matt Przybylski < > > [email protected]>wrote: > > > > > anyone? :( > > > > > really need this for a project i'm working on right now, would > > > > appreciate if a core developer can take a look at this asap. > > > > > Matt > > > > > On Jun 21, 9:17 pm, Matt Przybylski <[email protected]> wrote: > > > > > Hey guys, > > > > > I'm trying to clone an ObjectContainer3D in Broomstick and I noticed > > > > > that method is not implemented yet. It's in Object3D but you can't > > > > > use it with ObjectContainer3D. A quick scan of the code reveals this > > > > > comment in Object3D's clone() method: > > > > > > // todo: implement for all subtypes > > > > > > Any idea when this will be implemented for ObjectContainer3D? I > > tried > > > > > to write a clone method for ObjectContainer3D but was unsuccessful in > > > > > getting it to work. > > > > > > Conversely, if anyone has run into this issue already and has a > > > > > clone() method they used with ObjectContainer3D, please do post it if > > > > > you could. It would be greatly appreciated. > > > > > > Thanks, > > > > > Matt > > > > -- > > > Ross Smith > > > [email protected] > > -- > Ross Smith > [email protected]
