Hey guys, I could have sworn in 3.6 there was a way to apply a bitmap material to a model, tile it, and give the tiling a scale to determine how small the tiles would be although now I can't seem to find it because I've been working with Broomstick exclusively lately and am to the point where I'm getting the two engines mixed up. In any case, my question is this:
If i have a bitmap material that i want to tile on the surface of a model, how can i control the tiling of it so that if a model that is a sphere with a radius of 100 has the material applied to it and another sphere with a radius of 300, the texture looks the same size on each one? Thanks, Matt
