Hey Wen ah yes, this is part of an ongoing discussion about how content is handled in the Loader3D approach to loading - obviously with AssetLibrary we have a more generalised loading method but it is hoped that Loader3D will still provide a quick and easy way for people to load in their models for instant viewing, as older versions allow. Once we have finalised the approach, we will be updating this area of the code!
cheers Rob On Sat, Jun 25, 2011 at 12:20 PM, richardolsson <[email protected]> wrote: > That class seems to be out of date. While you're waiting for someone > to fix it (which may take some time, as we are not yet focusing on the > examples but rather to progress the core library) you can post any > questions that you might have and that you were hoping for that > example class to explain. > > > Cheers > /R > > > On Jun 23, 9:46 pm, wen smart_ant <[email protected]> wrote: > > Description Resource Path Location Type > > 1119: Access of possibly undefined property handle through a reference > > with static type away3d.loaders:Loader3D. AnimBlendTest.as / > > AwayBroomStick/src line 150 Flex Problem > > > > private function onMeshComplete(event : AssetEvent) : void > > { > > if (event.asset.assetType == AssetType.MESH) { > > _mesh = _loader.handle as Mesh; > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
