Hi,

Thanks for answer, I will check this class. But I'm must swith to 3.5
first.

I cant prebake this beacuse In my app user can change parts of model
that are separate. That would be to many images to prebake.

Thanks a lot,

MG

On 29 Cze, 14:58, Fabrice3D <[email protected]> wrote:
> Dot3BitmapMaterialCache.as is doing just this. But this class was in 3.3 up 
> to 3.5. Not 3.6
> Why not use prebaking as it gives way better results, and you do not have to 
> generate the normalmap.
>
> Fabrice
>
> On Jun 29, 2011, at 2:20 PM, itcore.co wrote:
>
>
>
>
>
>
>
> > Hi,
>
> > I have used NormalMapGenerator to generate normalBitmap for
> > Dot3BitmapMaterial. That works great.
> > After applying Dot3BitmapMaterial to mesh performance of my app is so
> > low that seams to hang.
> > Mesh is complicated and texture is very big, so I expected that.
>
> > What I'm trying to do is to convert some way Dot3BitmapMaterial to
> > BitmapMaterial.
> > I'd like to copy  bitmapdata from Dot3BitmapMaterial and create
> > BitmapMaterial using this bitmapdata.
>
> > This would be somtehing like 'shadow generator'.
>
> > I tryed everything with no success.
>
> > Does anybody know how to do this? I there some built in method to get
> > bitmapdata from Dot3BitmapMaterial.
>
> > Dot3BitmapMaterial bitmap and normalBitmap property gives only source
> > bitmaps not the output with lights.
>
> > Thanks for any help.

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