One more thing -- allow the viewer to "slide" along the wall if they are at an angle to it. Right now, the walls stop the viewer, and it becomes a problem to negotiate corners, since the corners are offscreen.
On Jul 1, 9:48 am, Delfeld <[email protected]> wrote: > Once you hide the info box (by clicking on a picture a second time), > you have to click on some other picture before being able to view the > text again. I would suggest adding an "info" button that is able to > show info, much like the placards next to art in non-virtual > galleries. > > Similarly, after viewing an image and turning slightly, clicking on > the image again does not re-center me on the image. I have to view a > different picture in order to go back to the first one. > > I was expecting to be able to view the images in full screen at some > point, even if the Flash app is not full screen. > > I am not able to reproduce it -- I don't really know how it happened > -- but when I clicked on an image I was spun around almost 360 degrees > to view it. > > I would like to be able to zoom using the mousewheel. > > All that said, the gallery really works well overall. Very nice > coding, and intuitive UI. Impressive work! > > On Jun 30, 7:54 am, galaxyg <[email protected]> wrote: > > > It's taken me some time to get to grips with the movement, collision > > detection and so > > on, but I finally have a fully finished room that the user can walk > > through. > > >http://www.galaxygraphics.co.uk/flash/3d-art-gallery.php > > > Any feedback welcome. > > > Michael.
