One more thing -- allow the viewer to "slide" along the wall if they
are at an angle to it.  Right now, the walls stop the viewer, and it
becomes a problem to negotiate corners, since the corners are
offscreen.



On Jul 1, 9:48 am, Delfeld <[email protected]> wrote:
> Once you hide the info box (by clicking on a picture a second time),
> you have to click on some other picture before being able to view the
> text again.  I would suggest adding an "info" button that is able to
> show info, much like the placards next to art in non-virtual
> galleries.
>
> Similarly, after viewing an image and turning slightly, clicking on
> the image again does not re-center me on the image.  I have to view a
> different picture in order to go back to the first one.
>
> I was expecting to be able to view the images in full screen at some
> point, even if the Flash app is not full screen.
>
> I am not able to reproduce it -- I don't really know how it happened
> -- but when I clicked on an image I was spun around almost 360 degrees
> to view it.
>
> I would like to be able to zoom using the mousewheel.
>
> All that said, the gallery really works well overall.  Very nice
> coding, and intuitive UI.  Impressive work!
>
> On Jun 30, 7:54 am, galaxyg <[email protected]> wrote:
>
> > It's taken me some time to get to grips with the movement, collision
> > detection and so
> > on, but I finally have a fully finished room that the user can walk
> > through.
>
> >http://www.galaxygraphics.co.uk/flash/3d-art-gallery.php
>
> > Any feedback welcome.
>
> > Michael.

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