this is for 3.6 and is driving me nuts. I have an OBJ file that
contains several meshes (o) - sleeves, collar, etc. I can get the OBJ
file to load and display in various ways, but I can't figure out how
to access the individual meshes like Sleeve_R, Collar, etc. so I can
swap out materials interactively. I've done this quite easily using
3ds files parsed into ObjectContainer3D's using the for each(var
child:Mesh in myObjectContainer3D.children) approach but that seems
not to work with 3.6's OBJ parsing system.

So it seems this should be an easy thing to do. How do you get access
to the individual meshes from an OBJ file parsed in 3.6?

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