this is for 3.6 and is driving me nuts. I have an OBJ file that contains several meshes (o) - sleeves, collar, etc. I can get the OBJ file to load and display in various ways, but I can't figure out how to access the individual meshes like Sleeve_R, Collar, etc. so I can swap out materials interactively. I've done this quite easily using 3ds files parsed into ObjectContainer3D's using the for each(var child:Mesh in myObjectContainer3D.children) approach but that seems not to work with 3.6's OBJ parsing system.
So it seems this should be an easy thing to do. How do you get access to the individual meshes from an OBJ file parsed in 3.6?
