I have 4 planes organized in the scene as a cube and can be rotated with the 
mouse.

These planes all have a *BitmapMaterial* as their material and whenever the 
user lets go of the mouse it snaps into place and switches material to a *
MovieMaterial* (Sprite with a textfield that loads a video and then starts 
playing when it has loaded).

However there is a very noticable delay in switching materials and during 
that time the plane goes invisible.

planes[activeScreen].material   = movieMaterials[activeScreen];
planes[previousScreen].material = bitmapMaterials[previousScreen];

planes[activeScreen].material.movie.initVideo();             
planes[activeScreen].material.movie.video.addEventListener(FMVideoEvent.SEQUENCE_LOADED,
 
movieMaterialReadyHandler);

Is there a good solution for my problem? :)

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