I have 4 planes organized in the scene as a cube and can be rotated with the mouse.
These planes all have a *BitmapMaterial* as their material and whenever the user lets go of the mouse it snaps into place and switches material to a * MovieMaterial* (Sprite with a textfield that loads a video and then starts playing when it has loaded). However there is a very noticable delay in switching materials and during that time the plane goes invisible. planes[activeScreen].material = movieMaterials[activeScreen]; planes[previousScreen].material = bitmapMaterials[previousScreen]; planes[activeScreen].material.movie.initVideo(); planes[activeScreen].material.movie.video.addEventListener(FMVideoEvent.SEQUENCE_LOADED, movieMaterialReadyHandler); Is there a good solution for my problem? :)
