Hey Patrick try using Sprite3D with it's position set to the vertex position - if you are doing something akin to rendering a 'debug' mode on an exisiting mesh then this is probably the most efficient way
Rob On Mon, Jul 18, 2011 at 12:36 PM, Michael IV (aka SasMaster) < [email protected]> wrote: > what do you mean " to render a vertex" .Vertex is an abstract coordinate > notation in 3d space.It is invisible.It is just a 3 numbers entity -Vector3D > .Do you mean to render a point? Append 2s sprite with a shape to the vertex > position. > > > On Mon, Jul 18, 2011 at 2:28 PM, Patrick <[email protected]>wrote: > >> What's the best way to render a vertex in away3dlite? >> >> Thanks, >> Patrick > > > > > -- > Michael Ivanov ,Senior Programmer > Neurotech Solutions Ltd. > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
