Hey Patrick

try using Sprite3D with it's position set to the vertex position - if you
are doing something akin to rendering a 'debug' mode on an exisiting mesh
then this is probably the most efficient way

Rob

On Mon, Jul 18, 2011 at 12:36 PM, Michael IV (aka SasMaster) <
[email protected]> wrote:

> what do you mean " to render a vertex" .Vertex is an abstract coordinate
> notation in 3d space.It is invisible.It is just a 3 numbers entity -Vector3D
> .Do you mean to render a point? Append 2s sprite with a shape to the vertex
> position.
>
>
> On Mon, Jul 18, 2011 at 2:28 PM, Patrick <[email protected]>wrote:
>
>> What's the best way to render a vertex in away3dlite?
>>
>> Thanks,
>> Patrick
>
>
>
>
> --
> Michael Ivanov ,Senior Programmer
> Neurotech Solutions Ltd.
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to