.mtl file must have inside the folder models On Wed, Jul 20, 2011 at 9:33 PM, Toidas <[email protected]> wrote:
> I have tried all the methods I have found to load an .obj file, and I’ve > tried to load various different .obj files, one of which was working in an > example on the net > (http://www.charglerode.com/blog/?p=164<http://away3d.com/?URL=http%3A%2F%2Fwww.charglerode.com%2Fblog%2F%3Fp%3D164>). > However, none of them seem to be working for me. When the parser gets to the > .mtl it seems that it freezes. The message “Loading material file… X of X > (or sometimes 0) bytes loaded” stays frozen on the screen. For example, here > is the variant with the model from the net: > http://tadas.asmeninis.com/teravil/flash/example/<http://away3d.com/?URL=http%3A%2F%2Ftadas.asmeninis.com%2Fteravil%2Fflash%2Fexample%2F>. > A snippet of the code of the example: > > try { > var loader3D:Loader3D = Obj.load( "models/m4_sherman.obj", { bothsides > :true } ); > loader3D.addOnSuccess( onModelLoadSuccess ); > view.scene.addChild( loader3D ); > } catch( err:Error ) { > errorHandle( err ); > } > > ... > > protected function onModelLoadSuccess( event:Loader3DEvent ):void { > mesh = event.loader.handle; > view.scene.addChild( mesh ); > } > > > > > > -- *Regard,* Mahfudz
