.mtl file must have inside the folder models

On Wed, Jul 20, 2011 at 9:33 PM, Toidas <[email protected]> wrote:

> I have tried all the methods I have found to load an .obj file, and I’ve
> tried to load various different .obj files, one of which was working in an
> example on the net 
> (http://www.charglerode.com/blog/?p=164<http://away3d.com/?URL=http%3A%2F%2Fwww.charglerode.com%2Fblog%2F%3Fp%3D164>).
> However, none of them seem to be working for me. When the parser gets to the
> .mtl it seems that it freezes. The message “Loading material file… X of X
> (or sometimes 0) bytes loaded” stays frozen on the screen. For example, here
> is the variant with the model from the net:
> http://tadas.asmeninis.com/teravil/flash/example/<http://away3d.com/?URL=http%3A%2F%2Ftadas.asmeninis.com%2Fteravil%2Fflash%2Fexample%2F>.
> A snippet of the code of the example:
>
> try {
>     var loader3D:Loader3D = Obj.load( "models/m4_sherman.obj", { bothsides
> :true } );
>     loader3D.addOnSuccess( onModelLoadSuccess );
>     view.scene.addChild( loader3D );
> } catch( err:Error ) {
>     errorHandle( err );
> }
>
> ...
>
> protected function onModelLoadSuccess( event:Loader3DEvent ):void {
>     mesh = event.loader.handle;
>     view.scene.addChild( mesh );
> }
>
>
>
>
>
>


-- 
*Regard,*
Mahfudz

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