Just to confirm, I solved the problem by rolling back to the ZIP download version.
I am now getting a problem with getting the width of a MovieMaterial, but I think that's due to the object being created as hidden, I think it's a bug, but one that I can work around. On Jul 22, 11:09 am, Manic <[email protected]> wrote: > Sorry, should say that I'm using FP10, not the new Broomstick. > > On Jul 22, 11:05 am, Manic <[email protected]> wrote: > > > > > > > > > I've been trying to convert an old project to the latest Away3D using > > Flex SDK 4.5.1.21328. > > > I've managed to adapt everything so I'm getting no compilation errors, > > however I get the following trace when I try to run my project; > > > ReferenceError: Error #1065: Variable _init is not defined. > > at > > away3d.core.utils::Init/getString()[/away3d/trunk/fp10/Away3D/src/ > > away3d/core/utils/Init.as:99] > > at > > away3d.core.base::Object3D()[/away3d/trunk/fp10/Away3D/src/away3d/ > > core/base/Object3D.as:1457] > > at > > away3d.core.base::Mesh()[/away3d/trunk/fp10/Away3D/src/away3d/core/ > > base/Mesh.as:394] > > at away3d.containers::ObjectContainer3D()[/away3d/trunk/fp10/Away3D/ > > src/away3d/containers/ObjectContainer3D.as:201] > > at > > away3d.containers::Scene3D()[/away3d/trunk/fp10/Away3D/src/away3d/ > > containers/Scene3D.as:152] > > at UCPeopleNew/setupScene()[/Users/10thplanet/Desktop/ucpeoplenew/ > > UCPeopleNew.as:630] > > at > > UCPeopleNew()[/Users/10thplanet/Desktop/ucpeoplenew/UCPeopleNew.as: > > 135] > > > I've tried various different setup methods (not setting up a scene > > before sending it to a new View3D obj etc), but I get the same main > > error, it just changes whether it errors on getString or getBoolean or > > similar. > > > I've done a bit of searching and there's some talk of this problem a > > while back, with the solution of going back to the zip download > > version. I figured if there was a problem it would have been fixed by > > now. Do I need to go back to another version to make it work? > > > Thanks in advance. > > Martin
