This is now a property on the SubMeshes. We might make it more easily available at some point, but it makes more sense to put it on the mesh side rather than material side, it's geometry (UVs) that are transformed.
So, make sure you set animateUVs = true on your material, and then scale the UVs using the scaleU and scaleV on the sub-mesh: myMaterial.animateUVs = true; myMesh.subMeshes[0].scaleU = 0.5; myMesh.subMeshes[0].scaleV = 0.5; Cheers /R On Jul 26, 2:18 am, Vamsi <[email protected]> wrote: > Hello all, > > I am trying to repeat a bitmap on a plane using broom stick. I had > this implemented using scaleU/scaleV of Bitmap Material class earlier. > > On updating to latest code, I see this functionality missing. My code > doesn't compile now for this scaleU/scaleV is missing from Bitmap > Material. Can someone tell me how can I repeat bitmap along a plane? > > Vamsi
