All the objects in the scene have ownCanvas set to true. That's the only way 
I've found to avoid serious Z-sorting problems (CORRECT_Z_ORDER is too 
computationally expensive). Is there any way out of the problem? Do I need 
to set ownCanvas to false and look for other solutions? The flash movie 
might be accessed here: http://tadas.asmeninis.com/teravil/flash/example. 
The code which initializes the Sprite3D object I'm talking about:

tekstas_material = new BitmapFileMaterial( "sample_area.jpg" ); 

tekstas = new Sprite3D( tekstas_material ); 

imageLoader = null; 

tekstas.x = dangtis.x - 40; 

tekstas.y = dangtis.y + 20; 

tekstas.z = dangtis.z + 10; 

tekstas.scaling = 0.15; 

view.scene.addSprite( tekstas );

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