You are talking about double buffering.It is a native behavior in GPU
accelerated Away3d 4. Not sure you can do something like this with away3D
3.x

On Thu, Aug 11, 2011 at 2:15 PM, n7 <[email protected]> wrote:

> Hey,
>
> I searched the web but found nothing, but a friend told me the thing
> is possible and he's seen it somewhere.
>
> So, is it possible to split the rendering process to multiple frames?
>
> I have a very complex 3D scene and rendering this in one frame freezes
> the browser for quite a while. I'd like to make sort of a progress bar
> and let the scene render for a few seconds, with user still being able
> to click on other stuff.
>
> Have you ever seen anything like that? Do you know how to handle it?
>
> regards
> n7




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