Hello Paul, Thanks for the info. We just started porting our away3D based game to work on iPad. We use 3DS models. So it is good to hear that they work.
Did you try using air 3.0? That has molehill in it and may improve your performance. We plan on trying that one out. I will let you know how it does. Regards, Raja On Aug 11, 10:08 am, Paul T <[email protected]> wrote: > Hi Raja, > > Yes, I'm working on this at the moment. > > It's been a bit of a nightmare but I can get a model of up to 1000 > polygons to run reasonably smoothly on my iPad > > I've also had to use Away3d Lite & found that only .3ds files will > work. > > Hope this helps! > > Paul > > On Aug 8, 9:16 pm, Raja <[email protected]> wrote: > > > > > > > > > Has anyone created away3D apps/games on iPad? If so, can you please > > share your experiences in terms of performance and user experience. I > > am sure it would be of interest to many people in this group. > > > PS: If I understand correctly one can run Air apps on iPad, so it > > should be possible to create away3D apps for iPad. > > > Thanks for any feedback. > > > Raja
