The properties for transparency are alphaBlending and alphaThreshold.
See a short explanation of them here:
http://groups.google.com/group/away3d-dev/browse_thread/thread/c62a6f8d8409b703/2c53be3228c4295a?show_docid=2c53be3228c4295a

Cheers
/R

On Aug 19, 11:15 pm, wagster <[email protected]> wrote:
> I'm still struggling with this one...  here's my class
>
>         public class Floor extends Plane
>         {
>                 public function Floor(floorMc:MovieClip, segmentsW:uint=1,
> segmentsH:uint=1, yUp:Boolean=true)
>                 {
>                         var bitmapData:BitmapData = new BitmapData(2048, 
> 2048, true,
> 0x00000000);
>                         bitmapData.draw(floorMc);
>                         var floorMaterial:BitmapMaterial = new 
> BitmapMaterial(bitmapData,
> false);
>                         super(floorMaterial, floorMc.width, floorMc.height, 
> 1, 1, true);
>                         rotationX = 90;
>                         trace();
>                 }
>         }
>
> Firstly, I would like to create a BitmapData object the same size as
> the MovieClip, but Texture3DProxy throws a "size must be power of 2"
> error unless I set both height and width to a power of two, so
>
> new BitmapData(floorMc.width, floorMc.height, true, 0x00000000)
>
> doesn't work.
>
> Secondly, I can't set the BitmapMaterial to transparent = true as
> suggested above - because BitmapMaterial doesn't have a transparent
> property.
>
> I'm trying to do much the same thing - draw a Sprite onto a plane and
> show only the opaque parts of the Sprite.
>
> Any ideas?
>
> Cheers,
>
> Wag
>
> On Jul 25, 2:00 pm, 0L4F <[email protected]> wrote:
>
>
>
>
>
>
>
> > Ah, just a very simple method that receives a Sprite Object, and
> > returns the corresponding BitmapData.
>
> > var b:Bitmap = new Bitmap(bmd); is redundant code, whoops ;)
>
> > cheers,
>
> > 0L4F
>
> > On Jul 25, 2:35 pm, Fabrice3D <[email protected]> wrote:
>
> > > getBitmapData...
> > > what is this method doing exactly?
>
> > > Fabrice
>
> > > On Jul 25, 2011, at 2:31 PM, 0L4F wrote:
>
> > > > Hello all,
>
> > > > I've set up an Away3D - Flash IDE project. I'm using Sprites from the
> > > > Flash library to create BitmapMaterials for Planes in Away3D.
>
> > > > I'd really like the Sprite's transparencies (alpha channel) to show up
> > > > in the BitmapMaterials, but I can't seem to get it to work :(
>
> > > > Here's my code:
>
> > > >                        textSprite = new TextSprite();   // Sprite
> > > > object from the Flash libraty
> > > >                    matSprite = new 
> > > > BitmapMaterial(getBitmapData(textSprite));
>
> > > >                    //matSprite.transparent = true;  // doesn't do the 
> > > > trick
>
> > > >                    matSprite.lights = [light1];
>
> > > >                    matSprite.diffuseMethod = new BasicDiffuseMethod();
> > > >                    matSprite.diffuseMethod.alphaThreshold = 0.5;        
> > > >      // no
> > > > luck!
>
> > > >                private function
> > > > getBitmapData(srcSprite:Sprite):BitmapData
> > > >            {
> > > >                    var bmd:BitmapData = new BitmapData(srcSprite.width,
> > > > srcSprite.height);
> > > >                    var b:Bitmap = new Bitmap(bmd);
> > > >                    bmd.draw(srcSprite);
> > > >                    return(bmd);
> > > >            }
>
> > > > I'd appreciate any hints / pointers! Thanks in advance,
>
> > > > 0L4F

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