Hey hey, i have a problem with klickzones of some meshes added to the bsptree.
To explain the problem i uploaded a picture: http://eyearmedia.de/klickzones.jpg On both pictures you see the same plane which is added to the bsptree. the planes are exactly at the same position with the same values (width, height etc). Only the rotationX values are different. On the left its 0 on the right 35. As you can see, when adding this to the tree the mesh is "broken" on the right picture where it has the rotation of 35. On the left picture everything is ok. Normally its no problem cause you cant see the polygons when the objects are textured, but this object is clickable and calls a function. this only works correctly on the left picture. on the right the "klickzone" is only the lower third. when dont adding the objects to tree but to _view.scene it doesnt get "broken". does anybody has an idea how to fix it? thank you very much. Manuel
