Another way is to change each face material
if (_wire)
{
for each (var child:Mesh in
model.children)
{
for each (var face:Face in
child.faces)
{
face.material = wfMat;
}
}
}
else
{
for each (var child:Mesh in
model.children)
{
for each (var face:Face in
child.faces)
{
face.material = new
WireColorMaterial();
}
}
}
But in this case i need to store each face material refference.(it's
not effective throw memory using).
Any suggestions..
