Another way is to change each face material

if (_wire)
                                {

                                        for each (var child:Mesh in 
model.children)
                                        {
                                                for each (var face:Face in 
child.faces)
                                                {
                                                        face.material = wfMat;
                                                }
                                        }
                                }
                                else
                                {
                                        for each (var child:Mesh in 
model.children)
                                        {
                                                for each (var face:Face in 
child.faces)
                                                {
                                                        face.material = new 
WireColorMaterial();
                                                }
                                        }
                                }


But in this case i need to store each face material refference.(it's
not effective throw memory using).

Any suggestions..

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