Just updated Flex SDK and playerglobal.swc ... works fine now =) thanks a lot!!
One thing remaining: I managed to get transparency displayed with "alphaThreshold" (please see screenshot): http://www1.gfk-wi.com/pics/esolutions/lib/away3d_forum/screenshot10.jpg But I still can't handle "alphaBlending": http://www1.gfk-wi.com/pics/esolutions/lib/away3d_forum/screenshot11.jpg This is the piece of code I use to create the materials: // ----------------------------------------------------------------------------- // create the bitmapMaterials arrProductMaterial = new Array(); for (i = 0; i < productList.length; i++) { tmpMat = new BitmapMaterial(bulkloader.getBitmapData(productList[i].map)); tmpMat.alphaThreshold = 255; //tmpMat.alphaBlending = true; tmpMat.bothSides = true; tmpMat.smooth = true; arrProductMaterial.push(tmpMat); } // ----------------------------------------------------------------------------- So far, so good. I could use alphaThreshold for this project - as far as I understood it's also faster than alphaBlending. However, alphaBlending would be nicer, what's the problem here? Could it be the images? I have saved the PNGs with alpha "Alpha channel transparency"... Another good idea, anyone? Regards, Stefan
