Just updated Flex SDK and playerglobal.swc ...
works fine now  =) thanks a lot!!

One thing remaining: I managed to get transparency displayed with
"alphaThreshold" (please see screenshot):
http://www1.gfk-wi.com/pics/esolutions/lib/away3d_forum/screenshot10.jpg

But I still can't handle "alphaBlending":
http://www1.gfk-wi.com/pics/esolutions/lib/away3d_forum/screenshot11.jpg

This is the piece of code I use to create the materials:
//
-----------------------------------------------------------------------------
// create the bitmapMaterials
arrProductMaterial = new Array();
for (i = 0; i < productList.length; i++) {
        tmpMat = new
BitmapMaterial(bulkloader.getBitmapData(productList[i].map));

        tmpMat.alphaThreshold = 255;
        //tmpMat.alphaBlending = true;

        tmpMat.bothSides = true;
        tmpMat.smooth = true;
        arrProductMaterial.push(tmpMat);
}
//
-----------------------------------------------------------------------------
So far, so good. I could use alphaThreshold for this project - as far
as I understood it's also faster than alphaBlending.
However, alphaBlending would be nicer, what's the problem here? Could
it be the images? I have saved the PNGs with alpha "Alpha channel
transparency"...

Another good idea, anyone?

Regards,
Stefan


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