Hey Eco
The only shading Lite does by default is normal mapping using the Dot3BitmapMaterial class (using PB). I think David L might have hacked his own phong shading PB classes, so if you ask him really nicely he may release the source for those... but i understand they were in quite a messy state Rob On Wed, Sep 28, 2011 at 3:50 AM, eco_bach <bac...@gmail.com> wrote: > Hi > Does anyone know if its possible to use phong material-lighting with > the Lite version? What about PixelBender shaders? -- Rob Bateman Flash Development & Consultancy rob.bate...@gmail.com www.infiniteturtles.co.uk www.away3d.com