Hey Eco

The only shading Lite does by default is normal mapping using the
Dot3BitmapMaterial class (using PB). I think David L might have hacked his
own phong shading PB classes, so if you ask him really nicely he may release
the source for those... but i understand they were in quite a messy state

Rob

On Wed, Sep 28, 2011 at 3:50 AM, eco_bach <bac...@gmail.com> wrote:

> Hi
> Does anyone know if its possible to use phong material-lighting with
> the Lite version? What about PixelBender shaders?




-- 
Rob Bateman
Flash Development & Consultancy

rob.bate...@gmail.com
www.infiniteturtles.co.uk
www.away3d.com

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